Stakes
You should first decide what the stakes are for the game. All of the players risk that amount during each round of gambling.
Resolution
Each participant makes an INT check, including all the NPCs. If a PC has proficiency with the gambling set being used, they add their proficiency bonus. Compare the results of all of these checks to determine how much each player wins or loses. To simplify this math-intensive process, I built a web-based tool to help resolve all this. You can find it:
DMMuse.com Gambling Helper
Simply input the stakes, and the results of the PCs' INT Checks, and the tool will resolve the results and tell you how much coin each player won or lost. The tool rounds out the gambling table with NPCs for a total of 10 particpants.
Cheating
Some of my players love to try and cheat when gambling. To adjudicate cheating, you'll need to flesh out your "dragon dice" dealer slightly, giving them a WIS score. Here are a few sample dealers to choose from.
Dealer | Personality | WIS |
---|---|---|
Alinor | Shallow | 16 (+3) |
Regot | Rhetorical | 9 (-1) |
Dulge | Thoughtful | 14 (+2) |
Each player that tries to cheat rolls a DEX(Sleight of Hand) contested by the dealer's WIS. Since the dealer has so much to concentrate on, they suffer disadvantage on their WIS check. If the player wins, they gain advantage on the INT check when resolving the round of gambling. If their result is 10 or more less than the dealer's, they are caught cheating. Handle this in an appropriate way, such as having the dealer call over some thugs to escort the player out of the establishment, or worse.
Know when to Stop!
This simple gambling game is good for a few rounds of fun before the party packs up their gear to go off and do some real adventuring. And don't forget, situations like this are a perfect time to provide rumors or information about the wider world to your players.
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