Monday, July 6, 2015

Wound Yearner

Wound Yearners are the incorporeal, undead manifestations of ancient nobles who've undergone exsanguination as part of their burial process.  They haunt their lavish tomb complexes, endlessly yearning for their lost blood, and gaining power by touching the wounds of other creatures.

They can sense wounds unfailingly, and will always attack previously wounded targets before unwounded ones, even if this subjects them to opportunity attacks or other risks.










Wound Yearner
Medium undead, neutral evil
Armor Class 14
Hit Points 22 (5d8)
Speed 0 ft., fly 50 ft. (hover)
STR 13(+1)  DEX 14(+2)  CON 11(+0)
INT 10(+0)  WIS 10(+0) CHA 11(+0)
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, slashing from non magical weapons
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Ancient language it knew in life but can't speak
Challenge 1 (200 XP)

Incorporeal Movement.  The Wound Yearner can move through other creatures and objects as if they were difficult terrain.  It takes 1d10 force damage if it ends its turn inside an object.

ACTIONS

Draining Touch.  Melee Spell Attack:  +4, 1d8 necrotic damage.  If the target has less the full hit points, 1 additional necrotic damage, and the Wound Yearner heals this much damage itself.

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